Cities/Veins

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Dune, Arrakis, Desert Planet


Stats:

Population: 10,000

Geography: Mountainous and desolate, very little vegetation

Government: Township (mayor and town council)

Affiliation: Arunafelz

Military: Arunafelz Holy Knights 3rd Division (500 knights); total 500 troops


Summary:

Veins - Not quite as glamorous as Rachel, Veins actually has a distinct 'boot camp' feel to it mixed with accommodations for those who first come to Arunafelz on business or travel. It's not uncommon to see paladins overseeing their young wards, with commanding words of 'your faith as a shield!' guiding them into their practice. The market place, likely the most attractive aspect of this earthy city, offers various grains, spices and fine silks. Both towns, though having their own resources for their economy, heavliy use their own agriculture to help maintain the mixed groups they house on their grounds. Therefore both cities also heavily rely on generous donations and their missionaries to keep the holy land thriving. So far, they've done a surprisingly good job of this. Unlike most of Arunafelz, Veins is a more recently established settlement within the nation. After the borders between Arunafelz and the Schwarzwald Republic were opened, many adventurers who traveled west were amazed at the sight of the massive inactive volcano on Arunafelz's southern peninsula. It didn't take long to realize the value of the surrounding land, and so many citizens from both countries now live (and occasionally prosper) in the mining settlements on the volcano's outskirts.


Military:

Despite no visible need for military presence, the sensitive nature of the mining operation requires a moderate number of troops to ensure the safety of those in the public and private sector. Thankfully the city's isolated location also helps to discourage such interest.

Useful Functions