Classes/Archmagus
From AeonRO
| It is said that the ways of the arcane and divine contradict each other so strongly so that none would be able to master both. The ways of the Archmagus, an epitome spellcaster, proves them wrong. Whether by sheer force of will or by applying one's mind in every way possible, they are able to wield spells of seemingly both origins - even if not as profound as their more dedicated counterparts, the mere ability to do is not to be contested. |
Advances from Wizard and Priest.
Contents |
Roleplay
It is said that the ways of the arcane and divine contradict each other so strongly so that none would be able to master both. The ways of the Archmagus, an epitome spellcaster, proves them wrong. Whether by sheer force of will or by applying one’s mind in every way possible, they are able to wield spells of seemingly both origins - even if not as profound as their more dedicated counterparts, the mere ability to do is not to be contested.
Pros: Arch Magi are casters of a whole new league: able to tap into the energies of the elements like a wizard, and into the flows of Erg and Eko as a priest their arcane versatility is nigh unparalleled.
Cons: Due to the fact they're divided between two schools of arcane, the mastery of both paths is nigh unachievable. Due to the studious nature of their path, one can assume they are constantly and always buried in tomes, leaving no time for personal improvement. In short, they are frail and weak.
Skills
Sprite/Equip: Wizard Job Level stat bonuses (from JLV50-JLV70): +0 STR, +4 AGI, +0 VIT, +10 INT, +2 DEX, +4 LUK
Archmagus skill tree
- Sight (1)
- Ruwach (1)
- Increase SP Recovery (10) [Prerequisites: Lv1 Sight, Lv1 Ruwach]
- Napalm Vulcan (10) [Prerequisites: Lv1 Increase SP Recovery]
- Cold Bolt (10) [Prerequisites: Lv1 Increase SP Recovery]
- Fire Bolt (10) [Prerequisites: Lv1 Increase SP Recovery]
- Lightning Bolt (10) [Prerequisites: Lv1 Increase SP Recovery]
- Cure (1) [Prerequisites: Lv1 Increase SP Recovery]
- Blessing (10) [Prerequisites: Lv1 Increase SP Recovery]
- Sense (1) [Prerequisites: Lv1 Increase SP Recovery]
- Teleport (2) [Prerequisites: Lv1 Increase SP Recovery]
- Foresight (5) [Prerequisites: Lv1 Sense]
- Deluge (10) [Prerequisites: Lv4 Cold Bolt]
- Volcano (10) [Prerequisites: Lv4 Fire Bolt]
- Whirlwind (10) [Prerequisites: Lv4 Lightning Bolt]
- Storm Gust (1) [Prerequisites: Lv5 Deluge]
- Lord of Vermilion (1) [Prerequisites: Lv5 Whirlwind]
- Meteor Storm (1) [Prerequisites: Lv5 Volcano]
- Warp Portal (4) [Prerequisites: Lv2 Teleport]
- Increase Agility (10) [Prerequisites: Lv4 Warp Portal]
- Status Recovery (1) [Prerequisites: Lv1 Cure]
- Heal (5) [Prerequisites: Lv1 Status Recovery]
- Resurrection (4) [Prerequisites: Lv1 Status Recovery]
- Magnificat (10) [Prerequisites: Lv5 Blessing]
- Kyrie Elieson (10) [Prerequisites: Lv1 Resurrection]
- Magnus Exorcismus (1) [Prerequisites: Lv4 Resurrection]
Quest Skills: Holy Light, Sightblaster (rewarded at class change)
- Archmagi have an edited version of Napalm Vulcan which does no additional damage past Level 5 but casts much more quickly.
- Archmagi have an edited version of Foresight which increases the number of spells that are affected per cast and decreases cast delay and after-cast delay above Level 1.
- Archmagi have edited versions of Deluge, Volcano, and Whirlwind which require no gemstones and do not affect enemies above Level 5.
- Archmagi have edited versions of Warp Portal, Resurrection, and Magnus Exorcismus which require no gemstones.
- Archmagi have an edited version of Magnificat which significantly increases regeneration rate above Level 5.
Archmagi can craft a weapon through a quest, the Staff of Integration, usable only by themselves.
It is a two-handed staff which has 50 attack power, +15% Magic Attack, weapon level 3, and 1 card slot. It also enhances the power of various Archmagus spells (particularly Storm Gust, Meteor Storm, Lord of Vermilion, Heal, and Magnus Exorcismus).



