Classes/Blackguard

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Blackguard Treyth
Not all operations require the foolishness of a head-on assault. Much the same, cloak and dagger will hardly see you through to the end of all journeys. It is the joining of the two that sees the birth of a truly skilled combatant, and one to be feared in the light of day, and by the dark of night. Blackguards are those warriors. They walk the line of gray between the seen and unseen, and are practitioners of both. Through them, the mightiest of men might see their demise. Life is a privilege Blackguards are skilled in taking at whim. Most importantly, they will do anything to see through a given goal; whether the ends justify the means is not a concern for a Blackguard, only that the ends are achieved, and efficiently.


Advances from Crusader and Assassin.

Contents

Roleplay

Not all operations require the foolishness of a head-on assault. Much the same, cloak and dagger will hardly see you through to the end of all journeys. It is the joining of the two that sees the birth of a truly skilled combatant, and one to be feared in the light of day, and by the dark of night. Blackguards are those warriors. They walk the line of gray between the seen and unseen, and are practitioners of both. Through them, the mightiest of men might see their demise. Life is a privilege Blackguards are skilled in taking at whim. Most importantly, they will do anything to see through a given goal; whether the ends justify the means is not a concern for a Blackguard, only that the ends are achieved, and efficiently.


Pros: They afford more stealth than a traditional Crusader, and employ the negative factor of Erg and Eko energy as a polar opposite to the Crusader. They are skilled in one on one situations, and try to play this into their favor as much as possible.

Cons: Because of their stealthy nature, they sacrifice the use of heavy armor for light. They are strong, and agile, but do not excel in both and find themselves at a short coming in melee situations. Due to being masters of negative energy, they are incapable of healing small wounds with their Erg and Eko manipulation as a crusader can.

Skills

Sprite/Equip: Crusader Job Level stat bonuses (from JLV50-JLV70): +6 STR, +2 AGI, +4 VIT, +4 INT, +4 DEX, +0 LUK

Blackguard skill tree

  • Improve HP Recovery (11)
  • Endure (10)
  • Envenom (10)
  • Decrease Agi (11)
  • Spear Mastery (10)
  • Shadow Jump (5)
  • Hilt Binding (1)
  • Vanishing Slash (10) [Prerequisites: Lv1 Shadow Jump]
  • Stalk (5) [Prerequisites: Lv1 Vanishing Slash]
  • Power Thrust (5) [Prerequisites: Lv5 Endure]
  • Enchant Poison (10) [Prerequisites: Lv3 Envenom]
  • Spear Stab (11) [Prerequisites: Lv5 Spear Mastery]
  • Spear Quicken (10) [Prerequisites: Lv10 Spear Mastery]
  • Spear Boomerang (10) [Prerequisites: Lv5 Spear Stab]
  • Shadow Slash (10) [Prerequisites: Lv5 Stalk, Lv10 Vanishing Slash, Lv10 Spear Stab]
  • Meteor Assault (11) [Prerequisites: Lv5 Envenom, Lv5 Power Thrust, Lv5 Decrease Agi]

Quest Skills: Moving HP-Recovery, Charge Attack, Throw Venom Knife (rewarded at class change)

  • Blackguards have an edited version of Improve HP Recovery which heals far more HP than usual at Level 11.
  • Blackguards have an edited version of Decrease Agi at Level 11 which inflicts silence and curse.
  • Blackguards have an edited version of Spear Stab which does more damage and causes much more knockback at Level 11.
  • Blackguards have an edited version of Spear Boomerang which hits multiple times past Level 5.
  • Blackguards have an edited version of Shadow Slash that goes to Level 10. Past LV6, it deals far more damage. Higher level decreases cooldown.
  • Blackguards have an edited version of Meteor Assault that deals increased damage, has a greater splash radius, and inflicts more status at a much higher rate at Level 11.

Builds

See Also

official forum thread

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