Classes/Weapon Master

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Weapon Master Dar
A Weapon Master's weapon of choice is not merely that, but akin to an extension of his own body. Once forged, fought, and endured through countless trials, he knows all the little details that denote a truly "veteran" fighter. Fighting with all factors in mind - weight, momentum, strength, grace... whatever it demands for, the Weapon Master is keenly familiar with it all, from the construction of his sword itself to its application in combat.


Advances from Blacksmith and Crusader.

Contents

Roleplay

A Weapon Master’s weapon of choice is not merely that, but akin to an extension of his own body. Once forged, fought, and endured through countless trials, he knows all the little details that denote a truly “veteran” fighter. Fighting with all factors in mind - weight, momentum, strength, grace… whatever it demands for, the Weapon Master is keenly familiar with it all, from the construction of his sword itself to its application in combat.


Pros: Many years spent over a forge gives one strength and the deepest understanding of a weapon a typical warrior would not appreciate. A weapon master know inherently the use of most weapons on the field and how they're applied, giving a strategic advantage in any battle front due to this intimate nature.

Cons: Weapon masters have little to no understanding in the ways of the arcane. They might be familiar with a magical weapon, but it ends there. A truly evolved weapon master is aged and well past the prime of their youth. Though they have this deep understanding of weapons, a mastery of all is impossible to achieve, so most favor perhaps one complicated style, and then 'simple to be effective' back up weapons. They are not masters of stealth or being swift of foot, and rely more on their agility with a weapon.

Skills

Sprite/Equip: Blacksmith Job Level stat bonuses (from JLV50-JLV70): +6 STR, +4 AGI, +4 VIT, +2 INT, +2 DEX, +2 LUK

  • Weapon Master skill tree
  • One Handed Sword Mastery (10)
  • Mace Mastery (10)
  • Axe Mastery (10)
  • Weaponry Research (10)
  • Raging Triple Blow (10)
  • Concentrate (5)
  • Bowling Bash (11)
  • Improve Concentration (10) [Prerequisites: Lv3 Concentrate]
  • Hilt Binding (1) [Prerequisites: Lv1 One Handed Sword Mastery, Lv1 Mace Mastery, Lv1 Axe Mastery]
  • Weapon Repair (1) [Prerequisites: Lv1 Hilt Binding]
  • Weapon Perfection (10) [Prerequisites: Lv3 Weaponry Research]
  • Maximize Power (5) [Prerequisites: Lv3 Weaponry Research]
  • Power Thrust (5) [Prerequisites: Lv3 Weaponry Research]
  • Fury (5) [Prerequisites: Lv1 Weapon Perfection, Lv1 Maximize Power, Lv1 Power Thrust]
  • One Handed Quicken (1) [Prerequisites: Lv10 One Handed Sword Mastery, Lv5 Bowling Bash]
  • Adrenaline Rush (5) [Prerequisites: Lv7 Mace Mastery, Lv7 Axe Mastery]
  • Advanced Adrenaline Rush (1) [Prerequisites: Lv5 Adrenaline Rush, Lv1 One Handed Quicken]
  • Maximum Power Thrust (5) [Prerequisites: Lv10 Weaponry Research, Lv5 Power Thrust, Lv1 Advanced Adrenaline Rush]
  • Weapon Masters have an edited version of Bowling Bash with greater splash range and deals more impact damage when an enemy is knocked into a wall or another enemy at Level 11.
  • Weapon Masters have an edited version of Maximum Power Thrust which does not cost zeny.
  • Weapon Masters have an edited version of Fury which requires no Spirit Spheres.

Builds

See Also

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Useful Functions